

But I emerged with a totally different impression. I went in with expectations that it might be a little like BioShock, all steely and serious in its delivery of some vaguely philosophical truth. There was a lot to take in, from robo-gloves, to sex-dom vending machines, to grannies with bazookas. The final hour or so was split into two parts, thanks to a lovely dev who time-skipped me forwards and into the game's open world, before warping me through a gate and into an early boss's lair. I've played around four hours of soviet-punk FPS Atomic Heart, which took me from the story's opening moments to plenty of the game's earliest bits.
